I'm Stephan, a UX designer based in Seattle with a focus in immersion and experiences.
My design philosophy is all about merging the phenomenal and immersive with the purposeful and effective — with a splash of fun!
I've also done other works involving graphic design, web design, visual art, and photography.
A mobile app designed for young adults venturing into the world of meal planning and cooking by giving fun to the experience, making the planning easier, and keeping you motivated by involving others.
Keeping the interface easy and welcoming in a habit improvement use case like this is vital to the user's motivation to come back to the app and keep using it.
The visual design decisions made for this app's interface such as rounded corners and an orange-black combo is informed by insights from user research that match the motivations of the persona.
This was a solo project where I developed all the deliverables including but not limited to wireframes, style guide, affinity analysis, and prototypes.
A refreshing take on habit-building when it comes to balancing school, work, and personal aspects of life, made by and for college students. Users build & maintain virtual worlds as they build & maintain their habits with friends.
This project touches on what motivates our target users to build habits meaningfully.
Aside from the satisfactions of visible progress through gamification, personalization through themes and a variety of objects to choose from and visually represent tasks, as well as the therapeutic gratification of arranging landscapes, Habitate also employs an "accountability buddies" system through habitat-sharing and nudging so that users can keep each other on task.
This was my capstone project for university, so creating a presentable, pleasant, and welcoming brand for the capstone exhibition was especially important. I proposed our logo as well as the appropriate font types and colors to my team and everyone concurred with these decisions. I also created our product banner and the slogan that goes on it.
A video prototype showcasing a speculative window installation product that is capable of displaying fully immersive sceneries outside the room.
Even though this video prototype was made for a speculative design exercise, it served as an insightful practice and application of the "no-criticizing" ideation phase in general design.
The design of the product around immersion not only reflects my passion for creating captivating experiences but also represents the incredible opportunity to push the boundaries of traditional media. I explored how realistic sceneries, dynamic lighting, and surround sound can truly transform a space, offering viewers a momentary escape into new and exciting worlds.
A redesign of Canvas's messaging platform that aims to minimize its inadequate and confusing nature that demotivates both students and instructors from using it.
We paid specific attention to the intention behind the majority of messages sent over Canvas messaging and tended to these needs through a concept wireframe with additional native features that support them.
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A proof-of-concept prototype for a puzzle game attraction, developed for the Edmonds Historical Museum's plan to overhaul and update its first floor to have more inherent support for accessibility and evolution of technologies.
One of the main drivers for the overhaul brought up by Arnie Lund (Vice President of Edmonds Historical Museum BoD) is to create reusable experiences that visitors would want to come back for because it would be new and different every time, so that was one of the considerations we kept closely in mind throughout the design process.
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A website-building and outreach project featuring stories and insights from advocates and practitioners of digital equity across the state of Washington to heighten the general public's awareness for them and for digital equity.
Our general design team of 23 were split up into teams that worked on different aspects, and one of the teams I was on was the web design and management team. We ideated and converged various wireframe designs and translated our cherry-picks into the limitations of SquareSpace.
I also proposed a logo design idea that is now used as the icon part of the complete logo. It features the Wi-Fi symbol denoting connectivity cleverly fitted behind the D standing for Digital. The arms of the E do not have a visible straight spine but rather appear as though they are supported into alignment by the curve of the Wi-Fi symbol signifying the concept of equity itself. The logo's overall impression also appears to suggest infrastructure.